Debris

Featuring a stunning original score, and reality-bending binaural soundscapes, Debris is not just a show, it’s an experience.

Location

Liverpool Playhouse Studio

Date

Tue Oct 23 2018

A Binaural microphone looks out to sea

Winner: John Beecher Award (for original, challenging work with high production values) 2019 Buxton Festival Fringe

“On my sixteenth birthday my father erected a fourteen-foot crucifix in our living room…”

Debris tells Dennis Kelly’s in-yer-face play about the dysfunctional childhood of brother and sister, Michael and Michelle, using immersive binaural audio technology and live performance.

Using cutting edge 3D sound technology, each performance is live mixed to create a unique fever dream experience unlike anything else.

Listening through headsets while the action unfolds onstage, audiences are plunged into a world of chaos and half-truths.

Featuring a stunning original score, and reality-bending binaural soundscapes, Debris is not just a show, it’s an experience.

This production of Debris was created in association with Young Everyman Playhouse.

Written by Dennis Kelly

Directed by Harry Machray

Creative Team

  • Lighting and Production Design - Dylan Howells

  • Composer - Tammy Howarth

  • Sound Design - Fin Claydon

Cast

  • Dean Gregory - Michael

  • Lydia Cashman - Michelle

Geeky info:

The binaural sound for Debris was recorded by a Neumann KU 100 Dummy Head microphone, to capture sounds in 3D the same way that humans do with their own ears.

Some characters in the show are pre-recorded but the binaural sound allows them to be brought to life as if they were on stage with the performers.

A Q-Lab file is used to play the music, soundscapes, and recorded characters in Debris, and is comprised of 768 individual cues. The cast wear wireless microphones allowing us to apply effects and manipulate their voices in real-time.

The Neumann KU 100 we used to record the binaural sound for Debris was kindly lent to us by the National Theatre, through a scheme setup by the Association of Sound Designers.